I began by testing that system on my own solitary server, opting to roleplay (witnesses were quelled) a humble woodsman on a quest for a crafting table. But! By default, you’ll encounter an overall skill cap of 600, meaning it’s impossible for one player to master the lot. Each can be levelled to 100, and passing certain thresholds unlocks further skills like “Construction materials preparation” or the more arousing “Warfare engineering”. You start with the skills every good peasant needs to survive: Forestry, Farming, Prospecting, Nature’s lore and Terraforming (obviously). You’re best off allying with the wiki, but here’s a layman’s explanation. That “hardcore” bit in the description? Roughly translates to “bring a spreadsheet” you’ll need it to keep track of the stats and skills. It’s most reminiscent of Runescape of all things.
Life is Feudal looks to leverage a dizzyingly interdependent skill system to suppress the stab-happy. The thought of a Medieval free-lootin’ PvP sandbox resembling anything close to reality is an initially funny one. I’ve been there, perpetrating carnage, bloodshed and rampant psychopathy.
#LIFE IS FEUDAL WIKI ROPE FULL#
For now, private servers of up to 64 people are the law of the land, which explains the peculiar full title of ‘Life is Feudal: Your Own’, as opposed to Life is Feudal: That Chap Over There’s.īut we’ve seen what happens when you shove a bunch of survivors into unspoiled countryside and let them slog it out. Its final form will be a full-blown MMO, though that’s long years off by my estimation. We’re dealing with a realistic, player-driven, Middle Ages sim in which subsistence snowballs into warring kings and a player as Pope. I struck out to found my fiefdom and see how its promises are being put into play. But there it is, staking a claim on the Steam bestseller list.
Swear fealty at this stage and you’re buying a vertiginous £25 worth of idea. Life is Feudal is sketch-on-the-back-of-a-napkin Early Access, and you’ll have to squint to see what the picture is. It’s not even DayZ Early Access, which was held together by duct tape and rags on release. Life is Feudal wants to be a “realistic-fictional Medieval hardcore sandbox MMORPG”, give or take an adjective.Ī warning before we fish for the meaning in that sea of descriptors: Life is Feudal is Early Access, a point the devs take pains to communicate, but this isn’t ARMA III Early Access.